Designer & Coder — KL, MY

Designer & Coder — KL, MY

ILLUSTCODER.

Illustration · Design · 3D · Video Editing · IoT · CTF

Digital Illustration
3D Modelling
Animation
Video Editing
IoT Systems
CTF / Security
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Digital Art 3D Modelling Animation IoT Engineering CTF Challenges Visual Studio Creative Coding Digital Art 3D Modelling Animation IoT Engineering CTF Challenges Visual Studio Creative Coding
About

Both sides
of the brain.

I'm a creative technologist — equal parts artist and engineer. By day I build IoT systems and crack CTF challenges; by night I'm rendering 3D scenes and pushing pixels in illustration.

Most people pick a lane. I didn't. The result is work that's technically rigorous and visually alive — built by someone who understands both the machine and the canvas.

Currently based in Kuala Lumpur, open to collaborations that sit at the edge of art and technology.

Blender
Clip Studio paint
After Effects
Python
C / C++
Arduino
Raspberry Pi
Figma
unreal engine
Wireshark
// Current stack
Digital Illustration
3D Modelling & Render
Motion & Animation
IoT & Embedded Systems
CTF / Reverse Engineering
Creative Coding
UI / Interaction Design
Selected Work

Projects that
cross the line.

Illustration
Neon Reverie Series 2024
IoT
Smart Environment Monitor 2024
3D / Blender
Brutalist Architecture Scene 2025
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CTF Write-up
HackTheBox — Forensics 2025
Character Design
Entity — Character Sheet 2025
Animation
Loop Study #07 2025
~/portfolio $ whoami
→ creative technologist, digital artist, security enthusiast
~/portfolio $ ls ./skills
illustration/  animation/  blender3d/  iot-systems/
ctf-writeups/  creative-coding/  ui-design/
~/portfolio $ cat ./status.txt
OPEN FOR COLLABORATION — KL, Malaysia — 2026
~/portfolio $ _
How I work

The method
behind the madness.

01
Explore & Research
Every project starts with curiosity — understanding the problem space, gathering references across art and engineering to find unexpected angles.
02
Sketch & Prototype
Ideas get rough before they get refined. Quick sketches, wireframes, breadboard circuits — finding the shape of a solution before committing to it.
03
Build & Render
Where craft comes in — whether that's pushing polygons in Blender, writing firmware for a microcontroller, or painting detail into an illustration.
04
Refine & Ship
Polish isn't optional. Final pass on every detail — optimised, documented, and delivered with care for whoever experiences it next.
Contact

Got a wild
idea?

Location
Kuala Lumpur, Malaysia
Available for projects — 2026